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video game
Screen
‘Play Nice’: Bloomberg video game journalist broadcasts Blizzard Entertainment drama
Charlotte Burks
•
Oct. 21
Screen
‘The Super Mario Bros. Movie’ is bleakly honest with audiences
Zac Dulkin
•
May 29, 2023
Arts & Life
‘Stray’ — a cat-egorically adorable, if flawed, experience
Aaron Ong
•
Sept. 26, 2022
Arts & Life
Q&A: Stanford esports players speak on how they avoid burnout
Joseph Kim
•
June 1, 2022
Video Games
Genshin Impact’s Inazuman characters, landscape stay true to their Japanese origins
Sasha Wang
•
Oct. 7, 2021
Humor
But, like, how good is chess ACTUALLY?
Michelle Fu
•
April 8, 2021
Arts & Life
Newest ‘Among Us’ update makes for more exciting gameplay
Dax Duong
•
Nov. 19, 2020
Arts & Life
‘Tick Tock: A Tale for Two’ (people who are separated because of COVID-19)
Dax Duong
•
May 31, 2020
Arts & Life
Big rigs and buttons: Unpacking ‘American Truck Simulator’
Julie Fukunaga
•
Feb. 16, 2020
Arts & Life
‘P.T.’: A chilling gaming experience
Noah Howard
•
Feb. 5, 2020
Arts & Life
A mind-bending journey into ‘Black Room’
Julie Fukunaga
•
Jan. 22, 2020
Video Game Association hosts first-ever game development hackathon at Stanford
Ricky Grannis-Vu
•
Nov. 12, 2018
The Stanford Daily
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