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video games
Arts & Life
‘Animal Crossing: New Horizons’: Enjoyment at its slowest
Max Smith
•
April 27, 2020
Arts & Life
Revisiting love in the age of social distancing: 2005’s ‘Facade’
Julie Fukunaga
•
April 5, 2020
Arts & Life
‘Hades’ and the aesthetic of death
Omar Rafik El-Sabrout
•
Feb. 16, 2020
Arts & Life
‘BioShock’: A retrospective
Omar Rafik El-Sabrout
•
Jan. 28, 2020
Arts & Life
A mind-bending journey into ‘Black Room’
Julie Fukunaga
•
Jan. 22, 2020
Arts & Life
Entering ‘The White Door,’ the latest from Rusty Lake developers
Dax Duong
•
Jan. 14, 2020
Arts & Life
‘Ace Attorney’ in the real world
Mark York
•
May 22, 2019
‘Rampage,’ the giant monster movie, is a colossal failure
Noah Howard
•
May 8, 2018
Game on: SF Playhouse’s ‘Non-Player Character’ fascinates in form, fails in function
Olivia Popp
•
April 16, 2018
Classy classes: Students bring video games to life in CS 146
Gillian Brassil
•
Jan. 11, 2018
Word, wound, world: Innovations in storytelling in ‘With Those We Love Alive’
Ashley Huang
•
Oct. 22, 2017
Sartre and video games
Sam Wolfe
•
March 7, 2017
Video games, entertainment and the point of art
Joel Gottsegen
•
Oct. 2, 2014
Dota 2: The face of professional gaming
Raven Jiang
•
Aug. 5, 2014
The hidden gem: Stanford’s Media and Microtext Center
Nikhita Obeegadoo
•
April 11, 2013
Arts & Life
Mind Games: Custom Consoles Part II
Nate Adams
•
May 25, 2012
Arts & Life
Mind Games: Custom Consoles, Part One
Nate Adams
•
May 18, 2012
Arts & Life
Mind Games: Journey
Nate Adams
•
May 4, 2012
Arts & Life
Mind Games: Dear Nintendo, Take a mulligan on Wii U’s name
Nate Adams
•
April 27, 2012
Arts & Life
Mind Games: Mass Effect’s epic ending
Nate Adams
•
April 13, 2012
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